Jeremy Hodge
Analyzing
http://www.natzke.com/
After playing with the project for sometime, if becomes obvious that the product itself responds to mouse over commands. Such as simply sliding the mouse across the screen, not needed to press. Yet, the project itself begin with an on(Press) command, what follows after can either follow its own pre-set path, or be overridden by the mouse. When a path is made, either by the program or the mouse, several movie clips spawn in that location. They proceed to duplicate over and over again to create complex designs. There are so many different movie clips you can play with the product for several minutes and see all sorts of different kind of patterns emerge.
Every movie clip is made up of several instances that are set to their own path. Each frame creates a new instance, which in the end makes a ribbon effect just by constantly layering the same shape one after another. The instances do not vanish when the movie clip completes either. Staying on the stage, many thousands of instances begin to layer up creating a virtual painting that will never be the same twice. The more you play with it, the more the painting changes and evolves even though the same movie clips may repeat over and over again.
Spawning a movie clip upon mouse over command is a technique I’ve yet to master myself, but it certainly has a lot of power. It’s a very simple project, but an effective tool for creating interactive web art that is as static and brief as the time in which the user has to offer to it. So ultimately, a solid product.
Tuesday, March 20, 2007
Comic Midterm(s)
Comic Midterm:
Throughout the course of the week the idea to produce a solid flash comic was to be simple yet complex in the presentation. The narrative of choice was to take a ball and to allow the user to kick it around the world so that it lands exactly where it started. The ball is the major interactive feature, by clicking it you move the comic panels along to progress the "story" and in the end it all repeats as many times as the user desires.
Comments On Fellow Artists:
Breedlove:
The work produced was graphically interesting, but a certain lack of interactivity was present. In the end only one noticeable feature was interactive, and it didn't seem to combine into a narrative or story. The idea of creating a comic, which you progress and move along seems to fall short, but the work still "looks" good. I'd like to have seen more of a progression where you move on an interactive scale and also access a number of options through action script.
Cierra:
Death by burrito is an amusing piece and is certainly simple. If it is a comic, it is a comic without panels and therefore loses any sort of feel of a narrative. Use of movie clips and action script is present, and it functions nicely. Yet it is unclear what the user has to press and you have to do a great deal of searching to find those moments of interactivity. Not exactly user friendly in that field, so that does need some work.
Ashley:
Simply but it does give a feeling of a comic, however not at all too progressive in a narrative. The background suggests newspapers, yet the foreground suggests weather. It would have a greater effect if you use a Weather Section of the newspaper as a background for such a project. The foreground does change when you select the clouds, yet there just needs to be more. It feels as if the project is going somewhere, but surprisingly short. Try to tell a story somehow by interacting with the environment.
Throughout the course of the week the idea to produce a solid flash comic was to be simple yet complex in the presentation. The narrative of choice was to take a ball and to allow the user to kick it around the world so that it lands exactly where it started. The ball is the major interactive feature, by clicking it you move the comic panels along to progress the "story" and in the end it all repeats as many times as the user desires.
Comments On Fellow Artists:
Breedlove:
The work produced was graphically interesting, but a certain lack of interactivity was present. In the end only one noticeable feature was interactive, and it didn't seem to combine into a narrative or story. The idea of creating a comic, which you progress and move along seems to fall short, but the work still "looks" good. I'd like to have seen more of a progression where you move on an interactive scale and also access a number of options through action script.
Cierra:
Death by burrito is an amusing piece and is certainly simple. If it is a comic, it is a comic without panels and therefore loses any sort of feel of a narrative. Use of movie clips and action script is present, and it functions nicely. Yet it is unclear what the user has to press and you have to do a great deal of searching to find those moments of interactivity. Not exactly user friendly in that field, so that does need some work.
Ashley:
Simply but it does give a feeling of a comic, however not at all too progressive in a narrative. The background suggests newspapers, yet the foreground suggests weather. It would have a greater effect if you use a Weather Section of the newspaper as a background for such a project. The foreground does change when you select the clouds, yet there just needs to be more. It feels as if the project is going somewhere, but surprisingly short. Try to tell a story somehow by interacting with the environment.
Tuesday, March 6, 2007
Breaking Down Testimony
Testimony is an interaction between the author, computer, and the user of the content. the author is the one who has designed it, allowing the computer to randomly place the material within given block and locations. All of the content can be managed by the user, though not fully controlled. Because of the the random nature of the images which appear and text within the balloons, it makes recreating the same scene over and over again very complicated and hard. -- Much like an actualy Testimony.
Question:
Why now allow the user to have more control over the comic? Perhaps the ability to allow users to type into text bubbles to further "create" their own story might be a successful take on a comic of a similiar, yet different nature.
Question:
Why now allow the user to have more control over the comic? Perhaps the ability to allow users to type into text bubbles to further "create" their own story might be a successful take on a comic of a similiar, yet different nature.
Testimony Comic Responce
The interactive comic strip, "Testimony: A Story Machine" is a very interesting example of interactive flash elements. By pressing several panels you can change the image, there-by constructing your own comicstrip. The dialogue that the characters say is also as random as the images themselves, so the story is never really there. But it's enjoyable to watch how it all evolves and unfolds, allowing the user to play with the elements for several minutes at a time to see what is all there to offer. The most ineresting element is the dream-state which combines several animations and various "rollover" and "mouse location" commands.
http://www.myballoonhead.com/storymach.html
http://www.myballoonhead.com/storymach.html
Assignment 7 Write Up
Turned in March 6th 2007, the project was an experiment with time lines and and action script adjustments to objects already on the stage. The idea was to originally make a "screen" in which the user would have to erase, while erasing they'll locate the button at the center of the screen. Upon pressing it the large doors will open up and load up the small mini-game within. The transition between opening doors and mini-game was a time-line trick where I would control the master-time line from a movie clip.
Once the movie clip hit a certain section of code, it would switch to the main time line and complete the animation. After the screen loads, a reset button can also be seen on the stage. As the user plays with three pieces of fruit, they can press the reset button as many times as they like to set the fruit back on the belt for transformation once again. Each fruit has two effects, a drag-over and a press effect that is activated by the user. I had some problems with a would of drag-over elements, such as the banana turning. The button at the very beginning had problems too, because it didn't seem to respond correctly the custom pointer while everything else on the stage did.
Once the movie clip hit a certain section of code, it would switch to the main time line and complete the animation. After the screen loads, a reset button can also be seen on the stage. As the user plays with three pieces of fruit, they can press the reset button as many times as they like to set the fruit back on the belt for transformation once again. Each fruit has two effects, a drag-over and a press effect that is activated by the user. I had some problems with a would of drag-over elements, such as the banana turning. The button at the very beginning had problems too, because it didn't seem to respond correctly the custom pointer while everything else on the stage did.
Tuesday, February 6, 2007
1. netart; (n)
Describes a form of artwork that exists only in the computerized realm. Not tangible, work of this sort can be found on the World Wide Web, also considered cyberspace or the Internet. The media created is a consistent string of repeating animations, which can or cannot be interactive. The most abundant source is found in various advertisements throughout the Internet.
Other forms attempt to allow users on their personal computers to use keyboard and mouse functions to either play with or control the work itself. Media such as this cannot be appreciated anywhere beyond these basic functions.
Other forms attempt to allow users on their personal computers to use keyboard and mouse functions to either play with or control the work itself. Media such as this cannot be appreciated anywhere beyond these basic functions.
2. Is "netart", Art?
Whether or not “netart” is actually artwork greatly depends on how the work functions, and how it is does or doesn’t have an impact upon the viewer. Much of what if often considered netart isn’t art at all, but a simply construction of basic loops and layers that replays endlessly.
For a piece of Internet artwork to be considered art means it has to go beyond that which tangible work can go. There are limits to sculptures, painting, printed media, and various other forms of artwork that art on the net does not have. Since artwork on the net doesn’t technically exist, it has the ability to allow users to touch the work in other ways.
Users can become part of the work itself and not only allow the artist to drive a message, but to further carry home in ways other works cannot. Very few pieces meet this objective and probably few ever will.
For a piece of Internet artwork to be considered art means it has to go beyond that which tangible work can go. There are limits to sculptures, painting, printed media, and various other forms of artwork that art on the net does not have. Since artwork on the net doesn’t technically exist, it has the ability to allow users to touch the work in other ways.
Users can become part of the work itself and not only allow the artist to drive a message, but to further carry home in ways other works cannot. Very few pieces meet this objective and probably few ever will.
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